Main deck cards
Exactly 50 cards, separate from your ride deck.
A field guide to the rules RideLine checks while you build. Use the official Fighter's Rules for card restrictions, special ride decks, and tournament rulings.
Choose one nation and construct your deck using cards permitted for that nation in Standard.
Exactly 50 cards, separate from your ride deck.
One unit each at grades 0–3, plus one ride deck crest.
Counted across your main deck and ride deck combined.
The normal maximum across the main deck and ride deck.
Your grade 0 becomes your first vanguard. Before the fight, place the crest face up and the four unit cards face down, separate from the main deck.
Some named cards and collaborations use special ride-deck construction. Confirm those exceptions in the official rules.Trigger totals include trigger cards placed in the ride deck. Every card still follows card-name and restriction-list limits.
The core rhythm of a normal turn, condensed for quick recall.
Stand all of your rested units, then draw one card.
Ride from your hand, or discard a card to ride the next grade from your ride deck.
Call rear-guards, play orders, and activate main-phase abilities.
Attack with your vanguard and rear-guards. Resolve drive checks, guards, and damage checks.
Resolve end-of-turn effects, clean up, and pass the turn.
Card restrictions and special construction rules change. The official Vanguard pages are the final authority for sanctioned play.